From a playability standpoint, Arthur is probably my favorite card in all of Rise of the Floodborn, as his ability adds a lot of fun combos and mechanics to the game we didnt have in The First Chapter
Right now he works in preventing runaway game losses to the early aggro meta, but dont count him out long-term.
Characters with Ward like Jetsam, Riffraff and Flotsam, Riffraff (if you have Jetsam in play) are particularly sticky , while Evasive characters like Don Karnage, Prince of Pirates and Wildcat, Mechanic can be hard for your opponent to remove
Otherwise, weve got some nice additions that fit the flavor well
Reckless cards with large Attack values are more powerful with the Sumerian Talisman in play, while your nimble questers like Simba and Duke Weaselton, Small-Time Crook should be reserved for closing out the game